VertexLitGeneric
{
 	"$baseTexture" 		 "models\weapons\v_models\arms\glove\hands"
	"$bumpmap"               "models\weapons\v_models\arms\glove\hands_nor"
	"$phongexponenttexture"  "models\weapons\v_models\arms\glove\hands_exp"

        "$phong"               "1" 
        "$phongboost"          "40" 
        "$phongalbedotint"     "1"
        "$phongalbedoboost"    "6" 
        "$phongexponent"       "7" 
        "$basealphaenvmapmask" "1" 
        "$phongfresnelranges"  "[.8 .6 .6]" 

        "$rimlight"            "1" 
        "$rimlightexponent"    "5" 
        "$rimlightboost"       "1" 
        "$rimmask"             "1" 
        "$halflambert"         "1" 
}